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020 - summer hours
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019 - how to feel like you are winning
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018 - my first demo
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017 - lining up the chess pieces
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016 - a cursory look at cursors
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015 - the indie enterprise software developer fairytale
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014 - putting words on the screen
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013 - rolling dice
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012 - choosing technology to build on
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011 - revisiting the product roadmap
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010 - bug hunting with lincoln
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009 - iteration / conflicting advice
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008 - deterministic simulation testing for a word processor
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007 - "killing it" / setting the pace / visualizing the code
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006 - the iteration trap / conflicting edits / what do I know?
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005 - document versioning / join semilattices
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004 - hard things / templating / booleans and state
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003 - what to work on / modal editing / moving by word
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002 - a big blank page / death by a thousand features / text wrapping
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001 - the beginning